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Has any progress been made with your Blender based XSI exporter OM?
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Topic: Has any progress been made with your Blender based XSI exporter OM? (Read 226 times)
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Has any progress been made with your Blender based XSI exporter OM?
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November 14, 2009, 06:39:38 PM »
Lately, some peeps have begun to use Blender and your exporter for making BZII models. One, in particular a user named, GEGC; I think that's his name. Posted an issue on BZ Universe with animations not working correctly. 2 Shed's pointed out that some numbers relating to rotation and scale were not correct in the resulting model file created using OM's BZII XSI exporter. Is any one familar with the post? I have not done much testing with Blender as I don't understand how to model with. I use Truespace 7, and have imported a 3ds model with a texture from TS into Blender and tried using the XSI exporter to convert the 3ds model for use in BZII. The converted model loaded fine in the BZII map editor minus any texture.
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...and refraction off that something on to a new vector eventually resulting in a better understanding of the original contact point, i.e., trial and error editing in the BZII map and mod making process. BNG.
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Re: Has any progress been made with your Blender based XSI exporter OM?
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December 21, 2009, 09:34:52 PM »
Nope, been extremely busy, what with finishing school and such (yes, I am *finally* done, with everything!), so I can actually get back to doing things again. Expect me to appear on BZU again here in the short future as well.
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